Comics You Should Be Reading: Green Wake

Whether you're looking for a comic with psychological or supernatural themes, or just feel like something other than a superhero book, you should be reading Green Wake. Kurtis Wiebe and Riley Rossmo's title has grown to be one of my favorite titles on the market. Here's why.

Review: Wolverine and the X-Men #1

He's the best at what he does. And what he does...is run the Jean Grey Academy? Professor Wolverine is kind of a catchy name, but I at least hope that his professoring isn't very nice. Check out our take on the latest adventures of Sniktbub and his crazy crew of X-Men here. Bub.

10 Comics That Would Make Great Cartoons

Comics and cartoons go together like a Batman and his current Robin. Cartoons adapted from comic books have a long history of being great, and we here at the 52 Review welcome more of them. Here are 10 comic books we think deserve their own animated series.

Review: Spaceman #1

Brian Azzarello and Eduardo Risso team up again for the 9 issue Vertigo miniseries Spaceman. 100 Bullets is a tough act to follow. Does Spaceman measure up? Find out what we thought of the first issue here, or take advantage of the $1 pricetag and try it for yourself.

Review: The Flash #2

The first issue of The Flash blew us away. Does the second one measure up to the early promise of the series? Or is Barry Allen already starting to slow down? Find out what we thought of Francis Manapul and Brian Buccellato's second issue here.

Showing posts with label Jeff Lemire. Show all posts
Showing posts with label Jeff Lemire. Show all posts

Friday, September 16, 2011

Review: Frankenstein, Agent of S.H.A.D.E. #1


Frankenstein's history at DC is an interesting one. He was first used by the company in 1948, but the current version didn't appear until the 2005 maxiseries Seven Soldiers. Since then, DC has tried their best to find a role for the character, using him event comics such as Infinite Crisis and Blackest Night. As a fan of the character, I appreciated his cropping up, but he never really seemed to find his niche in the comics universe. With Frankenstein, Agent of S.H.A.D.E., I think he's found it at last.


In the first issue, writer Jeff Lemire succeeds in setting up an grand adventure series that's weird enough to differentiate itself from titles like BPRD and Atomic Robo. More than anything, this title reminds me of last week's OMAC. While Frankenstein lacks OMAC's retro style and isn't quite as action packed, both issues throw out wildly creative concepts one after another. From the Antfarm, S.H.A.D.E.'s secret headquarters that you have to shrink to enter, to the Universal Classics monster inspired Creature Commandos, Frankenstein is pure, crazy fun.


Several issues of the new 52 have struggled to work in the necessary exposition in a way that doesn't feel awkward or slow down the comic. Much like in Animal Man, Lemire uses unconventional means to convey important information to readers,  this time giving them access S.H.A.D.E.NET database. This is simultaneously entertaining and helpful, and really helped draw me into the story. I hope Lemire doesn't abandon this device in future issues, because I think it's got a lot of potential.


I have a feeling the art in this comic will be polarizing, which is a shame. Alberto Ponticelli was born to draw crazy looking monsters, and Frankenstein takes full advantage of that. There's a spread of monsters wreaking havoc on a town that I keep going back to look at again and again, and he gets in some really brilliant facial expressions. His art here looks a little more rough and sketchy than usual, almost as if he was inspired by writer Jeff Lemire's art style. I get the sense that the level of collaboration between Lemire and Ponticelli is very high, which makes me really excited for future issues. Ponticelli is capable of playing with perspective and panel layout in really interesting, Frank Quitely-like ways, and I'd love to see the book take advantage of that.


Frankenstein isn't an easy character to write, but Lemire really nails his voice here. He feels both like an old, world-weary warrior and someone completely accustomed to all thing strange, dropping lines like "Father Time was under strict instructions not to interrupt my vacation on Mars" on one page and quoting John Milton on another. I get the impression that he's often going to be playing the straight man to his creature crew, which should be a great source of amusement. Sticking Father Time into the body of a tiny Asian girl is another terrific idea. Every time a character referred to him as "Father" I wanted to giggle, and somehow, this form fits his take no crap attitude perfectly.


I really enjoyed Lemire's The Atom backups in Adventure Comics, and it was a pleasant surprise to see him using Ray Palmer here. Ray's new role as a government super scientist (who can still shrink) is a great one, and I hope DC takes note. I completely understand why they don't want 3 Flashes or 2 Blue Beetles running around, but there's no reason why these characters can't be used in other ways. I'd love to see Ted Kord start creating tech for the Justice League International, and befriending Booster Gold that way. Other members of Frankenstein's supporting cast seem promising as well. I especially like Nina, who we first saw in the Frankenstein Flashpoint miniseries. I'm really interested to see how she'll interact with Bride when she shows up.


Lemire really excels at writing about families, and I'd love to see him put that talent to use here. I can easily see this comic developing a sort Doom Patrol dysfunctional family dynamic, and I think that would add a lot of heart to the book's off the wall adventure tales. Frankenstein is shaping up to be the sort of comic I can curl up with when I just want something fun, while still being a title that can fire up my imagination. I hope this comic doesn't get lost in the shadow of some of this week's bigger titles, as I think it has the potential to appeal to a pretty wide audience. I'd recommend this book to fans of adventure stories, old school horror movies, and crazy comic book science, and of course, to any fan of Seven Soldiers.

By Marceline with 1 comment

Wednesday, September 07, 2011

Review: Animal Man #1



Firstly you should know that I'm a person who's never read a canon DC comic before. DC's 'fabled new reader', if you will. So I approached this comic with no preconceptions whatsoever, other than knowing it has an existing run by Morrison that set the bar pretty high. And boy oh boy, it does not disappoint: this comic blew me away.


Right from the start, the title character is established as a man who's not new to the superhero scene, but has taken a break from donning his costume to spend time with his wife and kids. We're introduced to Buddy Baker; Family man, Animal Man.



Of course, being a new reader there were gaps in my knowledge, and after reading the first issue I'm still unenlightened. This is an inevitability with DC's approach of skipping the origin to get straight to the action, but for now it leaves important questions unanswered. What led our hero to becoming this Animal Man? Did he witness his parents being shot as a child on a visit to the local zoo? And which was the radioactive animal that bit him?



The powers themself are explained well in the first confrontation. When faced with an armed lunatic he does what any sane man would do; gets onto all fours and barks at the attacker. It left me wondering, is that entirely necessary? He's clearly superhuman, but we do later discover that Buddy is deeply troubled-  how are we to know that his powers are animal-based at all? Is he just acting out his animalistic roleplaying desires? Only time will tell.


Obviously, there are evident parallels to BraveStarr.

"Speed of a puma!"

Animal Man #1 brings a welcome depth , as underneath the whimsicality of the character's concept lies themes of an inner turmoil of uncertainty, signs of weakness, and relatable character flaws such as inexplicably bleeding eyes.


There's no hero like a flawed hero.

Towards the end of the book we're given a chilling nightmare sequence that really showcases Travel Foreman's art; a Sin City-esque insight into Buddy's mind, filled with a macabre ambience, symbolism, and foreshadowing of events yet to pass. For me, it's this that really made the comic. Foreman's unique blend of raw yet realistic art brings it to the page perfectly.



Ultimately, Lemire delivers a fast-paced, perfectly crafted story that crams enough plot and variation into the story to give the reader a decent idea of the kind of ride we're in for, and everything seems as promising as it could. Coupled with Foreman's art, it'll leave you wanting more. And that's not even to mention the cliffhanger we're left with.



Animal Man #1 is probably the best comic book reboot about a troubled animal-based superhero that I've ever read. And in my opinion, the best of all the reboot titles so far. It's really that great. DC, you did good, because this is how you make a comic book.

By PalpZak with 5 comments

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